“My boss of [la branche jeux vidéo de] Madison Square Garden jokingly calls me “Daenerys Targaryen”, from Game Of Thronesbecause I have a lot of titles”, laughs Stéphanie Harvey, on the phone.
At the time of the interview, she was preparing to leave her home for the Université du Québec à Trois-Rivières (UQTR) to give her very first course in the new electronic sports microprogram, in which she participated in the foundation. What is inscribed at the head of the court plan of which she was still refining the last details: “Ethical issues, health and well-being in electronic sport”.
” I’m super excited to talk about this with students. I think it’s a subject that we don’t talk about enough in general, ethics in electronic sports. »
The player has been interested in questions of online toxicity for several years, often associated – wrongly, according to her – with video games. Instead, she believes in better education in cyber-citizenship, a concept she discusses in her book, drawing parallels with her professional life.
Cyber-citizenship, for her, is responsibility –
utopian, of course – that we have as individuals to contribute to life in society and to understand and respect its framework, on the web as well as in physical life.
Learn to live together online
As a teenager, the electronic sports champion, now 36, was confronted with a predominantly male environment, and suffered her share of cyberbullying.
I was told: shut down your computer, it will pass. It was a time when we weren’t yet consumed by social media. I dare not imagine what young people today can face.
” The internet is a very useful tool, but if misused it can cause serious physical and mental problems. »
The one who shares her life between Montreal and Quebec has fun comparing the arrival of the web to that of the car:
At the beginning, we see positive effects on our movements, we build our cities according to that, but we had to implement rules, because we realized that it could be very dangerous.
The instavideographer (stream) does not claim to provide an in-depth reflection on the subject of cyber-citizenship in her book, but she hopes at least to help open the eyes of the population so that they are more interested in the question.
” It should be everyone’s responsibility, the government, the parents, the school system, [d’aider la population à mieux comprendre les technologies]. »
Cybercitizenship is not the only theme addressed in Stéphanie Harvey’s book, which has the air of a professional autobiography. She talks about her atypical career, offers an introduction to her unusual profession, recounts her time at big brother celebrities and also touches on the importance of diversity in the video game industry.
The positive effects of diversity
Describing herself as a pioneer, the multiple world champion of counter strike did not have a female role model to follow in its early days. She has been actively working for years to reverse this trend, as she describes in her book.
” Today, I wonder a lot about where I would have gone if I had had someone who had [tirée vers le] high. I certainly would have had a lot more support, inspiration and self-confidence. »
For about five years, the instavideographer has also begun to reflect on its role as an ally for diversity in the video game industry. According to the esports expert, everyone benefits from being more inclusive:
I always say it. […] If we look at the statistics, we sell more products created by diverse people. It makes for stronger teams and projects.
Despite all the shortcomings of the video game industry, and the web, Stéphanie Harvey insists:
I love the internet, I love video games, our connectivity. [De nous intéresser] to our e-citizenship, I think it’s really going to help us become better humans.
The book Miss Harvey, gamer and proud of it will arrive on September 14 in bookstores.